Murder time Arcade bunny crate Autofarm script

Welcome to the Murder time Arcade bunny crate Autofarm script! universe! You’ve come to the correct spot if you’re seeking for a solution to improve your Murder Time gaming experience. With the help of this script, you should be able to play the game more effectively and enjoyably, concentrating on the pleasurable portions instead of the grind.

Benefits of using Murder time Arcade bunny crate Autofarm script:

  • Difficult Gameplay: You can still enjoy the tough elements of Murder Time without having to deal with tedious duties thanks to the script.
  • Value for Entertainment: Make your gaming sessions more enjoyable by devoting more time to the thrilling sections of the game.
  • Efficiency: You may move more quickly and accomplish more in less time by automating chores.
  • Convenience: Let the script take care of the tactical aspects of the game while you concentrate on those aspects.

Features that make this Murder time Arcade bunny crate Autofarm scripts so powerful

  1. Go somewhere automaticly where people wont find you easily
  2. Turn spectator mode on automaticly
  3. Remove the anti afk script
  4. Arcade bunny crates autofarm

Any serious Murder Time player must own the Murder Time Arcade Bunny Crate Autofarm Scripts. It frees you up to concentrate on the most exciting parts of the game by automating repetitive tasks. Take your Murder Time experience to the next level by downloading the script now!

Code:

-- lol this script is made temporary for the in game event
-- so dont expect any good quality

game:GetService("Players").LocalPlayer.Idled:connect(function()
	game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)


game:GetService("Players").LocalPlayer.PlayerScripts:WaitForChild("ClientManager",20):Destroy() -- to prevent from in game anti afk
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("UI",20):Destroy()
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("PopUp",20):Destroy()
print("script started omGGG!!!!") -- pro debug real

local Char = Game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local Humanoid = Char:FindFirstChildOfClass("Humanoid") or Char:WaitForChild("Humanoid",20)
game:GetService("ReplicatedStorage").RemoteEvents.Spectate:FireServer()
function GoToSafeSpot()
local Char = Game.Players.LocalPlayer.Character
local PFS = game:GetService("PathfindingService")
local function getPath(destination)
local path = PFS:CreatePath()
	path:ComputeAsync(Char.HumanoidRootPart.Position, destination)
	return path
end

local function pathFindTo(destination)
	local path = getPath(destination)
	
		for i,waypoint in pairs(path:GetWaypoints()) do

			if waypoint.Action == Enum.PathWaypointAction.Jump then
				Humanoid.Jump =true
			end

			Humanoid:MoveTo(waypoint.Position)
			Humanoid.MoveToFinished:Wait()

		end
		end
	pathFindTo(Vector3.new(473.946533203125, 3.5, 66.75997161865234))
end
GoToSafeSpot()
workspace.ChildAdded:Connect(function(Child)
	if Child.Name == "ArcadeBunnyCrate" then
		print("Trying to get it")
		repeat 
		print("Tried")
		task.spawn(function()
		for i,v in pairs(Child:GetChildren()) do
			if v:IsA("Part") or v:IsA("BasePart") or v:IsA("MeshPart") then
					v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
		end
		end
	end)
			task.wait()
			until Child == nil or task.wait(2.5)
	end
end)

Steps to use:

  1. Click the copy button for an auto-copy script.
  2. Use a script executor to apply the script.
  3. Run and Enjoy the game.

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