Tower of Hell script

Welcome to the Tower of Hell script! If you’re looking to enhance your Tower of Hell gameplay, you’ve come to the right place.

Benefits of using Tower of Hell script:

  • Challenging Gameplay: The script enhances the game’s difficulty, providing a more challenging experience for seasoned players.
  • Entertainment Value: It adds new elements to the game, keeping it fresh and exciting for long-time players.
  • Improved Performance: The script can improve your performance in the game, helping you climb the tower faster and more efficiently.
  • Customization Options: You can customize the script to suit your gameplay style, making it more personalized and enjoyable.

Features that make this Tower of Hell script so powerful

  1. Auto Farm: The script includes an auto farm feature, allowing you to automatically collect coins and other resources while you focus on completing levels.
  2. Anti-Afk: It has an anti-afk feature, preventing you from being kicked out of the game due to inactivity.
  3. Climber: The script includes a climber feature, helping you climb the tower faster and more easily.
  4. Bypass: It also includes a bypass feature, allowing you to bypass certain obstacles or levels that you find too difficult.

Code:

local TweenService = game:GetService("TweenService")
local LocalPlayer = game.Players.LocalPlayer

local function Tween(Object, Destination, TimeOveride)
    local Distance = (Object.Position - Destination).Magnitude
    local Time = Distance / LocalPlayer.Character.Humanoid.WalkSpeed
    if TimeOveride ~= nil then
        Time = TimeOveride
    end
    local Tw = TweenService:Create(Object, TweenInfo.new(Time, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut,0,false,0), 
    {CFrame = CFrame.new(Destination)})
    Tw:Play()
    getgenv().finished = false
    local finish = Tw.Completed:Connect(function()
        getgenv().finished = true
        Tw:Destroy()
    end)
    repeat
        wait()
        Object.Velocity = Vector3.zero
    until getgenv().finished == true
    finish:Disconnect()
    Object.Velocity = Vector3.new(0, 50, 0)
    task.wait(2.5)
end

getsenv(game:GetService("Players").LocalPlayer.PlayerScripts:WaitForChild("LocalScript")).kick = function()
    return; -- replaces kick function with a function that just returns
end

local virtualUser = game:GetService("VirtualUser")
LocalPlayer.Idled:Connect(function()
    virtualUser:CaptureController()
    virtualUser:ClickButton2(Vector2.new())
end)

while wait(2) do
    local Tower = workspace:WaitForChild("tower")
    local Sections = Tower.sections
    print("Started")
    local RootPart = LocalPlayer.Character.HumanoidRootPart
    for i,v in pairs(LocalPlayer.Character:GetChildren()) do
        if v:IsA("BasePart") then
            v.CanTouch = false
        end
    end
    for i, Section in pairs(Sections:GetChildren()) do
        if Section:FindFirstChild("start") then
            Tween(RootPart, Section.start.Position + Vector3.new(0, 3.1, 0))
        end
        if Section:FindFirstChild("stop") then
            --Tween(RootPart, Section.stop.Position)
        end
        if Section.Name == "finish" then
            for i,v in pairs(LocalPlayer.Character:GetChildren()) do
                if v:IsA("BasePart") then
                    v.CanTouch = true
                end
            end
        end
    end

    local old = RootPart.Position
    Tween(RootPart,  Tower.sections.finish.FinishGlow.Position - Vector3.new(0, 5, 0))
    Tween(RootPart,  old)
    print("Finished")
    Tower.sections.finish.FinishGlow.Destroying:Wait()
end

Steps to use:

  1. Click the copy button for an auto-copy script.
  2. Use a script executor to apply the script.
  3. Run and Enjoy the game.

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