Welcome to the Tower of Hell script! If you’re looking to enhance your Tower of Hell gameplay, you’ve come to the right place.
Benefits of using Tower of Hell script:
- Challenging Gameplay: The script enhances the game’s difficulty, providing a more challenging experience for seasoned players.
- Entertainment Value: It adds new elements to the game, keeping it fresh and exciting for long-time players.
- Improved Performance: The script can improve your performance in the game, helping you climb the tower faster and more efficiently.
- Customization Options: You can customize the script to suit your gameplay style, making it more personalized and enjoyable.
Features that make this Tower of Hell script so powerful
- Auto Farm: The script includes an auto farm feature, allowing you to automatically collect coins and other resources while you focus on completing levels.
- Anti-Afk: It has an anti-afk feature, preventing you from being kicked out of the game due to inactivity.
- Climber: The script includes a climber feature, helping you climb the tower faster and more easily.
- Bypass: It also includes a bypass feature, allowing you to bypass certain obstacles or levels that you find too difficult.
Code:
local TweenService = game:GetService("TweenService")
local LocalPlayer = game.Players.LocalPlayer
local function Tween(Object, Destination, TimeOveride)
local Distance = (Object.Position - Destination).Magnitude
local Time = Distance / LocalPlayer.Character.Humanoid.WalkSpeed
if TimeOveride ~= nil then
Time = TimeOveride
end
local Tw = TweenService:Create(Object, TweenInfo.new(Time, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut,0,false,0),
{CFrame = CFrame.new(Destination)})
Tw:Play()
getgenv().finished = false
local finish = Tw.Completed:Connect(function()
getgenv().finished = true
Tw:Destroy()
end)
repeat
wait()
Object.Velocity = Vector3.zero
until getgenv().finished == true
finish:Disconnect()
Object.Velocity = Vector3.new(0, 50, 0)
task.wait(2.5)
end
getsenv(game:GetService("Players").LocalPlayer.PlayerScripts:WaitForChild("LocalScript")).kick = function()
return; -- replaces kick function with a function that just returns
end
local virtualUser = game:GetService("VirtualUser")
LocalPlayer.Idled:Connect(function()
virtualUser:CaptureController()
virtualUser:ClickButton2(Vector2.new())
end)
while wait(2) do
local Tower = workspace:WaitForChild("tower")
local Sections = Tower.sections
print("Started")
local RootPart = LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") then
v.CanTouch = false
end
end
for i, Section in pairs(Sections:GetChildren()) do
if Section:FindFirstChild("start") then
Tween(RootPart, Section.start.Position + Vector3.new(0, 3.1, 0))
end
if Section:FindFirstChild("stop") then
--Tween(RootPart, Section.stop.Position)
end
if Section.Name == "finish" then
for i,v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") then
v.CanTouch = true
end
end
end
end
local old = RootPart.Position
Tween(RootPart, Tower.sections.finish.FinishGlow.Position - Vector3.new(0, 5, 0))
Tween(RootPart, old)
print("Finished")
Tower.sections.finish.FinishGlow.Destroying:Wait()
end
Steps to use:
- Click the copy button for an auto-copy script.
- Use a script executor to apply the script.
- Run and Enjoy the game.